Strategy & Theory intermediate
How to Analyze a Poker Range
There's a gap nobody warns you about. You learn to think in ranges instead of single hands, you learn to read an opponent and narrow his list street by street, and you feel like you've arrived. Then you sit in a real spot, the river bricks, he shoves, and the thing in your head is a fog — "he's got, like, the strong stuff and some bluffs." That's not a range. That's a feeling wearing a range's clothes. Analyzing a range means taking that fog and making it a thing you can actually count. Combos. Percentages. Equity against the hand you're holding. This is the part most people skip, and it's the part that turns a nice idea into a decision.
I want to walk through how I actually do it, the boring mechanical version, and I'll be honest about where my own intuition was off until I started counting.
Get the read out of your head and onto a grid
Every range lives on the same picture: a 13×13 grid. The diagonal is your pocket pairs, suited hands sit above it, offsuit below. That's the whole map. When you say "he opens the button wide," you don't really know what you mean until you've painted that onto the grid and looked at it. Most of us, when we finally do, are surprised — the range we said was way looser or tighter than the range we drew.
So step one is just translation. You did the reading in the live hand; now you make it concrete. Open the Range Analyzer and paint the hands he can have onto the grid, or start from a preset and trim. It doesn't have to be perfect. It has to be honest. The point isn't to be right about his exact holdings — you'll never be — it's to stop letting your imagination quietly round his range up or down to whatever justifies the call you already wanted to make.
Count the combos, because your gut can't
Here's the thing that humbles everybody. Hands are not equally likely. A specific pocket pair is only 6 combos. A suited hand is 4. An offsuit hand is 12 — twice the pairs, three times the suited. So when you tell yourself "he could have aces here," sure, but that's 6 combos, and the offsuit junk you're dismissing might be 40. Your gut weights by vividness, not by count. The monster is vivid, so it feels heavy. The math doesn't care how scary the hand is.
This is why the analyzer leads with the count. Paint a range and it tells you flat out: so many hands, so many combos, what percent of all possible starting hands that is. That last number is the reality check. You think you've given him a tight range and it says 22% of all hands — that's not tight, that's a third of the deck. Numbers don't get talked out of anything.
Weight it — not every hand belongs equally
A flat range, every hand fully in, is a useful starting point but it's a lie about how people play. Real opponents don't always raise their suited connectors and always flat their small pairs. They do it some of the time. Analyzing a range well means thinking in weights, not just in-or-out: this part of his range is here every time, this part only half the time he chose this line.
In practice I handle weighting by editing the grid rather than agonizing over fractions. If I think he only takes this line with the strong half of his suited broadways, I just don't paint the weak half. The grid becomes the conditional range — the hands that survived this specific sequence of actions, not his whole opening range. That's the same deletion logic from hand reading, except now it's sitting in front of you as combos you can total, instead of a list you're trying to hold in your head while also playing the hand.
A worked spot, counted out
Let me do one all the way through, because the abstract version never lands.
Board comes Kh 8h 3c. I'm trying to figure out whether to value-bet thin or check. So I take a stab at his continuing range and paint it: the pairs, the suited stuff, his broadway hands — call it a normal "he called the flop" range. I drop it into the analyzer with that board set.
Now I read the made-hands breakdown. It buckets every combo by its best hand: how much of his range is top pair, how much is a set, two pair, the flushes, the straights — and separately, the draws. And the first time I did this on a board like that, the number that jumped out wasn't the made hands. It was the flush draws. Two hearts out there means a real slice of his suited range is a draw, and I'd been mentally filing those under "nothing" because they hadn't made anything yet. The tool counts a hand as a made hand and a draw when it's both, so you see the full weight of what's live against you. My gut had written off a chunk of his range that was one card from crushing me.
That changes the whole question. "Should I bet thin for value?" quietly becomes "thin value against what, when this much of his range either already beats me or draws out a third of the time?" Same board, same read — but now it's a count instead of a vibe, and the count says check more than I wanted to.
Now check equity against another range
Counting one range is half of it. The decision usually comes down to your range, or your specific hand, against his. That's the second move: set his range, set your hand or your range, set the board, and ask how the equity actually splits. Not "am I ahead" — by how much, against the whole distribution.
This is where the abstract stuff from thinking in ranges turns into an actual fold or call. You're beating top pair, fine — but you're not playing top pair, you're playing his whole range, and the sets and two pairs and the flush draws that get there all drag your equity down. The number you get is often worse than the story you told yourself, because the story remembered the hands you beat and forgot the ones you didn't.
What the count is really for
None of this is about turning poker into arithmetic at the table — you can't run a grid mid-hand, and anybody who says they're computing combos in real time is performing. It's the opposite. You count away from the table, on spots that confused you, until the shapes get burned into your intuition. After enough reps, you look at two hearts on a king-high board and you just feel the draw weight you used to ignore, because you've counted it twenty times and been corrected twenty times.
That's the real funnel here, and it points the same direction the whole site does: your job was never to know his cards. It's to be honest about everything you could reasonably know — the range, the combos, the equity — and decide well against it. The grid doesn't make you psychic. It makes you accountable. Build a range, set a board, and count it out on the next spot that leaves you with a feeling instead of an answer, and watch how often the feeling was wrong.