Beyond Range Books
The imprint.
Full-length works. Whole, unabridged, no gate.
Three books, one arc: the world (The Church of GTO), the others (The Laws of Staking), the self (The Downswing).
The Church of GTO
Mastery, and the Last Edge, in the Age of the Machine
A Beyond Range Book · 9 chapters · ~57,000 words · 6-hour read
The solver became the floor everyone stands on — a right answer that everyone owns, which is no longer an edge but an ante. This is the book about what’s left once the floor is shared: the read, the live and unsolvable adaptation to the specific person across the table, the one skill that cannot be bought, memorized, or downloaded. It routes the whole argument through your self-interest rather than your sentiment, because the read isn’t beautiful — it’s the last appreciating asset in a game where everything else has been marked down to zero.
Complete · the whole book — nine chapters, an introduction, and a coda. Read it, download it, or hear it read aloud.
The Laws of Staking
Power, and Survival, in the World of Backing
A Beyond Range Book · 15 laws · ~92,000 words
Almost everything written about staking is written for the backer — how to structure a deal, how to protect the money. This is the other side, the player’s side: fifteen laws of power, drawn from the kings, generals, and merchants who lived and died by them, for the person who plays another man’s money. Skill doesn’t keep you in the staking world; power does — how to read a deal before you sign it, how your backer actually thinks, and how to make sure that on the day the terms turn against you, you have somewhere to go.
Complete · fifteen laws — download the PDF or hear the full audiobook.
The Downswing
Variance, and the Verdict You Can’t Yet Reach
A Beyond Range Book · an introduction, nine chapters, and a coda · ~36,500 words
The graph is red and you want the verdict: good, or not good. This is the book about why that verdict hasn’t come — the sample-size arithmetic nobody runs, the identity that quietly fused to a number, the comfort that keeps you sick — and what the players who survive do instead of waiting. Its whole argument is one sentence: you’re responsible for what you could reasonably know, not for what was true. Written for the night you need it, which is usually two in the morning.
Complete · the whole book — read it, download it, or hear it read aloud.